Lineage Skill Categories
Abbreviations
* = Skill may be purchased multiple times
x = Exponential Cost (example: 1st Body = 1 Point, 2nd Body = 2 points, 3rd Body = 3 points)
# = Requires Prerequisite
Dwarf Lineage Skill Category
Costume Requirements: Prop Beard (real beards do not count)
Dwarves pride themselves on their family history and traditions as well as their love of fine weapons and battles.
Only Dwarf Characters may purchase skills from this Category.
Body +2 [0 CP] When Category is purchased, character gains 2 Body
Family Stockpile [8 CP] Character gains currency at check-in
Forging [8 CP] Character is trained in Forging
Historical Research [8 CP] Character is trained in Historical Research
Immune Poison# [15 CP] Character is immune to the Poison Condition (all delivery methods)Must have Resist Poison and 30 CP in Dwarf Category to purchase
One Handed Axes/Hammers [3 CP] Character is trained with One Handed Axes/Hammers
Resist Fear [10 CP] Character may resist a Fear Condition
Resist Poison [10 CP] Character may resist a Poison Condition
Two Handed Axes/Hammers [4 CP] Character is trained with Two Handed Axes/Hammers
Wear Armor* [3 CP] Character may wear 5 Additional Armor. May only be purchased once from this Skill Category
Elf Lineage Skill Category
Costume Requirements: Pointed Ear Tips
Elves are innately attuned to magic in its many forms as well as the attentiveness to learn and retain knowledge.
Only Elf Characters may purchase skills from this Category.
Enchanting [8 CP] Character is trained in Enchanting
Immune Charm# [15 CP] Character is immune to the Charm Condition (all delivery methods) – Must have Resist Charm and 30 CP in Elf Lineage Skill Category to purchase
Immune Sleep# [15 CP] Character is immune to the Sleep Condition (all delivery methods) Must have Resist Sleep and 30 CP in Elf Lineage Skill Category to purchase
Innate Energy [0 CP] When Category is purchased, character gains 2 Energy
Magical Research [8 CP] Character is trained in Magical Research
One Handed Swords [3 CP] Character is trained with Swords
Ranged Weapon Bows [3 CP] Character is trained with Bows
Resist Charm [10 CP] Character may resist a Charm Condition
Resist Sleep [10 CP] Character may resist a Sleep Condition
Stealth,Woodlands [8 CP] Character may use Stealth in wooded areas
Hauflin Lineage Skill Category
Costume Requirements: Top Knot and Bushy Sideburns
Hauflin are often fun loving and inquisitive. These traits often get them both into and out of trouble rather quickly.
Only Hauflin Characters may purchase skills from this Category.
Alchemy [8 CP] Character is trained in Alchemy
Buckler [4 CP] Character is trained with Buckler Shields to block weapon attacks
Diplomacy [8 CP] Character may use Diplomacy to distract targets
Flesh Wound [12 CP] Character may use Flesh Wound
Gathering [8 CP] Character is trained in Gathering of resources from nature
Immune Entangle# [15 CP] Character is Immune to the Entangle Condition (all delivery methods) Must have Resist Entangle and 30 CP in Hauflin Category to purchase
Remove Poison [10 CP] Character may spend a resource to remove the Poison Condition
Resist Entangle [10 CP] Character may resist an Entangle Condition
Stamina+2 [0 CP] When Category is purchased, character gains 2 ST
Thrown Weapons [1 CP] Character is trained with Thrown Weapons
Human Lineage Skill Category
Costume Requirements: None
Humans are highly adaptive and enterprising, causing their influence to spread without many of the older lineages obstructions.
Only Human Characters may purchase skills from this Category.
Adaptable[0 CP] When Category is purchased, character gains 2 Body, 2 Energy, or 2 ST
Firearms [10 CP] Character is trained in Basic Firearms (single shot only)
Know-A-Guy [12 CP] Character knows a guy to help assist them
Medical Training [8 CP] Character may stabilize and heal Characters through natural means
Scientific Research [8 CP] Character is trained in Scientific Research
Weapon of Choice [3 CP] Character is trained in the use of one weapon of their choice, not including Firearms.
Kinfolk Lineage Skill Category
Costume Requirements: Must appear as an animal type associated with the Kinfolk. May include/but not limited to Mask, Skin Color, Hair Color, Prosthetics
Kinfolk tend to feel close to nature and a strong urge to protect it when possible. Their superior senses often make them great hunters, researchers, and warriors.
Only Kinfolk Characters may purchase skills from this Category.
Alchemy [8 CP] Character is trained in Alchemy
Berserk Augmentation [10 CP] Character deals additional damage while Berserk and may stalk target of their choosing.
Claws [4 CP] Character is trained with Claws
Cower [4 CP] Character may cower to prevent being attacked by intelligent creatures
Immune Knockback# [15 CP] Character is Immune to the Knockback Condition (all delivery methods)Must haveResist Knockback and 30 CP in Kinfolk Category to purchase
Parry [12 CP] Character may use Parry
Resist Knockback [10 CP] Character may resist a Knockback Condition
Search Area [8 CP] Character can use their heightened senses to gain information on a module or area
Thrown Weapons [1 CP] Character is trained with Thrown Weapons
Variable [0 CP] When Category is purchased, character gains 2 Body or ST
Orc Lineage Skill Category
Costume Requirements: Mask or Green Makeup (Tusks built into jawline of armor/mask suggested)
Orcs are innately bloodthirsty and ready for battle. While some choose to fight these feelings, they are always present.
Only Orc Characters may purchase skills from this Category.
Body +2 [0 CP] When Category is purchased, character gains 2 Body
Conceal Object [2 CP] Character may hide a single object on their person
Demand [5 CP] Character may demand half price for one guild item
Harvesting [8 CP] Character may harvest resources from enemies
Immune Knockdown# [15 CP] Character is immune to the Knockdown Condition (all delivery methods) Must have Resist Knockdown and 30 CP in Orc Category to purchase
One Handed Bladed Weapons [3 CP] Character is trained with One Handed Bladed Weapons
Rage [2 CP] Character may use Rage to deal more damage
Resist Bleed [10 CP] Character may resist a Bleed Condition
Resist Knockdown [10 CP] Character may resist a Knockdown Condition
Two Handed Bladed Weapons [4 CP] Character is trained with Two Handed Bladed Weapons