Errata

This document is designed to work in concert with the current July 2023 edition of the Crestfallen rulebook to inform and outline the changes made to rules following the 2023 end of year game symposium. These changes will be included in the future edition of the rulebook upon finalization.

Basic Game Mechanic Changes

Wearing Armor: All characters now begin the game with the ability to wear 10 points of armor, following the current armor rules listed on page 44. As such, the first purchase of the Wear Armor skill would increase the character’s minimum armor to 15 instead of 5.

Conditions Changes

Proficiency: Removed the restriction that Firearms may not be used if the wielder is not proficient. This caused confusion in game as it was the only weapon with such a restriction.

Search (Harvesting): Added clarification to the search process to allow known items to be searched for by name or description.

Sense: Added clarification regarding the use of the condition. Sense may be used to gain information that may be useful in combat, but it should not be used as a distraction to gain a mechanical benefit while combat is taking place.

Undead and Greater Undead: Removed the blanket statement that Undead are harmed by healing and healed by harming. This is not always the case.

Petrify: This condition has been added.

Props Guide Changes

Weapon Props Custom/DIY and Mass Produced: Brawler, Claw, One Handed Weapons, and Two Handed Weapons measurements have changed. This is to ensure there is a difference between Brawlers and Claws and to allow smaller weapons.

Safety changes

Armbands(Blue): This has been renamed as EMT

Armbands (Green): This has been renamed to Marshal/Plot

Skill Category Changes

Purchasing Categories: Characters no longer spend 5 CP to unlock their first skill category. Characters gain access to their lineage skill category, the general skill category, and a category of their choosing without CP cost. If a character wishes to purchase a second skill category it will cost 5 CP. Subsequent categories increase in cost as per the currently outlined rules (10 CP for third, 15 CP for fourth, etc).

Crafting Theory: This skill has been removed from the game and its in-game effects are now covered under Scientific Research (page 139). This skill is available for purchase from the Academic and Craftsman categories at the cost of 10 CP, as well as the Human Lineage category at the cost of 8 CP.

Specialization: Healing and Harming have been removed from the options of specialization under this skill (page 142).

Assassinate/Haymaker/Slay: These skills have had their Stamina cost reduced from 2 to 1.

Block/Flesh Wound/Parry: These skills have had their Stamina cost reduced from 4 to 2.

Deduction: Add the use against Cower